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Sims 3 stable decor cc
Sims 3 stable decor cc











sims 3 stable decor cc sims 3 stable decor cc

I clone the floor switch and stick it on the other side of the room, then I set it up the same way with the other door. As long as you make both links for the switch, then stepping off it will trigger that effect. This just indicates there is the presence of at least one link, not an exact count.Įven though we made this switch have a gear etching, there is nothing stopping you from keeping the visual style the little footprints. Note that there is, again, no visual feedback that there is a second link here: the game still draws a pink line from the switch to the door when you hover the cursor over the switch. CTRL + Shift +Click the switch, “Link Triggers… > Step Off,” CTRL + Shift + Click the door, “Link Activated Behavior… > Lock.” So now, if pressure is ever removed from this switch, the door locks again. Then, it’s CTRL + Shift + Click on the door, “Link to Activated Behavior… > Unlock” from the pie menu. Then, it’s CTRL + Shift + Click on the switch, “Link Triggers… > Step On” from the pie menu. Remember how to do that? First we do CTRL + Shift + Click on the door and allow it to have triggers and behaviors, then CTRL + Shift + Click and select “Lock” to lock it by default. Okay, now to make this a constant pressure switch, we have to set up two links to the door.

sims 3 stable decor cc

CTRL + Shift + Click brings up the pie menu, and I select “Toggle Visual Style” to make the switch’s etching look like a little gear. Now, as you may know from exploring tombs, the little footprints on the floor switch indicate that it’s one to stand on… but we want to indicate that this is intended for a pushable statue.













Sims 3 stable decor cc